Quonex Corporation
Special Abilities
- All your units receive a -1 to their combat rolls.
- When performing the production step of an action, you may produce units at spacedocks in any activated system, rather than just the system you activated this action. The production capacity of your spacedocks is increased by 1.
- When performing either ability of the Trade strategy, you receive one trade good for each of your inactive trade contracts.
- The effect of Sarween Tools on you is doubled.
Homeworlds: Xintar (2/2), Palos (3/0)
Trade Contracts: 3, 2
Starting Tech: Enviro Compensator, Sarween Tools
Starting Units:
1 Space Dock
4 Ground Forces
1 PDS
2 Carriers
1 Cruiser
Leaders
1 Scientist
1 Admiral
1 Agent
History
The Quonex Corporation existed for many centuries prior to the Twilight wars and for many years was a vital part of the Imperial economy. The Quonex corporation provided manufactured goods for much of the galaxy, made cheaply and sold in large quantities. Quonex consumer goods were much in demand everywhere and provided the basic necessities of life and consumer goods for many worlds.
The Quonex rise to preeminence amongst manufacturing firms in the galaxy was a result of it's two-fold structure. The founders of the Quonex Corporation were the Xintari, who inhabited a clement world and were shrewd businessmen and ambitious traders. But further out in their system lived the Palosians, a diminutive, dull-witted race, who were easily dominated by the Xintari and became the chief labour supply for the Quonex Corporation. With an army of workers who needed little pay and never seemed to complain, the manufacturing base of the Quonex Corporation boomed. Within a decade of the discovery of Palos the Quonex corporation had manufacturing interests in virtually every area of the economy, and with production costs kept low through Palosian labour, few organizations could compete with Quonex and remain solvent.
As the Age of Dusk deepened, the nature of the Quonex Corporation gradually changed. More and more customer demands were for weapons, ammunition, and starship components rather than the ordinary household goods that were Quonex's mainstay. Slowly the output of Quonex began shifting towards the production of arms, and though they were never of especially high quality the goods Quonex produced were never enough to meet demand. By the time of the twilight wars almost half of Quonex's production was dedicated to weapons.
With the eruption of the Twilight Wars, Quonex began to face some real uncertainties. Many of their facilities were nationalized by local governments, while others had to be abandoned or be destroyed by hostile fleets. Quonex knew that, with their facilities spread across the galaxy as they were, they could not survive the civil war that was growing daily in scope. Word went out to Quonex branches everywhere, to liquidate all fixed assets and return to Xintar with as much goods, equipment, and currency that could be carried. The economies of many regions went into collapse, while other regions that were closer to Xintar began sending their own trade missions there in the hopes of securing reliable supplies of goods. The Quonex Corporation knows that it can always depend on trade with smaller groups such as these, even if it does not engage in large-scale trading with one of the major galactic powers.
Though the Quonex Corporation was not prepared for a real war, nevertheless they have begun a program of arms buildup for themselves, outfitting their poorly trained security forces for the greater task of real warfare. Infantry units have been raised using Palosians as enlisted personnel under the control of Xintari officers. While Quonex Corporation knows that it is ill-suited for direct warfare, they know their economy can out-produce others in terms of raw materials and munitions. Officially Quonex desires a return to the stable economics of the Imperium, though CEO Ragarox Saar dreams of a galaxy-wide monopoly that would occur were he named Emperor.
Zuviaz Bureau
Special Abilities
- Your Ground Forces receive -1 to their combat rolls.
- When executing the secondary ability of the Logistics strategy, you may buy Command Counters for two influence each.
- As an action you may spend a Command Counter from your strategy allocation box to rearrange your command counters.
- Your trading partners receive Command Counters instead of Trade Goods
Homeworlds: Zuvior (2/2), Segira (1/3)
Trade Contracts: 1 (CC), 1 (CC)
Starting Tech: Antimass Deflectors, XRD Transporters
Starting Units:
1 Space Dock
2 Ground Forces
1 PDS
1 Carrier
1 Dreadnought
1 Cruiser
Leaders
1 Agent
1 Diplomat
1 Scientist
History
Zuvior is an unremarkable world, the only noteworthy things about it being it's complete lack of tectonic activity or violent weather. In this mild and unthreatening environment rose the Zuviaz, who in their need to impose order built huge grid-cities and divided the land up into square territories. On their homeworld the Zuviaz themselves were the most dangerous element and the Zuviaz philosophy required the Zuviaz to keep organized and regimented, so that divisions between individual Zuviaz would not harm the tranquility and order of the whole.
The Zuviaz have been a part of the Imperium since time immemorial. A quiet and unassuming race, the Zuviaz' natural propensity for detail, organization, and record-keeping has made them the ideal administrators to staff the ever-increasing imperial bureaucracy. Always remaining behind the scenes, the Zuviaz' ability for handling information kept the imperial government running smoothly for centuries.
However, the Zuviaz could do little to prevent the onset of the Age of Dusk, or the rise of militarism and disloyalty that seemed to spring from it. In preparation for some disaster, the Zuviaz built a huge Archive on their system's third planet, Segira, to insure that vital data would not be lost were some disaster to befall. But in spite of these precautions the Zuviaz could not stem the tide of the Empire's collapse. When it appeared as if the Imperial power structure could no longer protect them, the Zuviaz withdrew to their own homeworld.
Initially planning to ally themselves with a more powerful race, the Zuviaz soon realized that they would have to look to their own devices to protect themselves in the coming conflict. While the Zuviaz' abilities enabled them to begin producing a fleet quickly and in particular to deploy it effectively, the relative frailty of the Zuviaz form made them less suited for ground combat. Nevertheless the Zuviaz have realized that the only way to be sure that the Empire runs smoothly is to do it themselves, whether the other races desire it or not, and the Zuvior have begun to take steps to ensure the survival and position of their race.